Adding menu actions
Last updated
Last updated
Advanced Roleplay Environment supports modular menu actions. This means you can easily add menu actions or edit them accordingly.
In order to add a menu actionswe just need to add the menu action inside the menu actions file and configure the properties accordingly.
Since all infusion are saved inside script/entities/actions.lua
, we will open this file. This should look like this:
Now we will select our category and just copy a action from above and edit it to our needs so it should look like this (In this example I've selected the category "carry"):
There are many options available for us to configure the menu action perfectly to our needs.
name
This property is a string and contains the unique name of the action which should be unique.
name = "TEST_ACTION"
The name of this action in the locales for example is "TEST_ACTION".
cooldown
This property is a number and contains the value of how long the action takes to perform this action via the ui.
cooldown = 10
The action has a duration of 10 seconds.
animation
This property is a table and contains the animation that will be played upon executing the action.
structure = { lib = "YOUR_LIB", name = "YOUR_NAME" }
animation = { lib = "anim@heists@narcotics@funding@gang_idle", name = "gang_chatting_idle01" }
The animation defined above will be used.
hideOnSelf
This property is a boolean and sets if the action should be only shown on other players or should also be shown on the local player.
hideOnSelf = true
This action is only shown on other players.
exclusiveBodyParts
This property is a table that contains exclusive body parts the action should be shown on. (If not defined, the action will be shown on all body parts)
exclusiveBodyParts = { "HEAD" }
This action will be only shown on the head.
log
This property is a function that will be executed and the return value will be added to the log of the player. This function must return a string.
log = function(bodyPart, result)
return "hello!"
end
Using it like this, it will add "hello" to the action log.
condition
This property is a function that will be executed to check if the function should be shown or not. This function must return true or false.
condition = function(healthBuffer, bodyPart) return not healthBuffer.bodybag end
This action will only show if the player is not in a bodybag.
action
This property is a function that will be executed when the action has been clicked. The function must have call the callback function that will be passed to the log function.
action = function(clientData, healthBuffer, bodyPart, callback)
print("done")
callback(true)
end
Using it like this the action will print "done" in the console on use.
Since the translation is missing it will look weird inside the ui. So we need to add it in our locale files. So we open our locale file (example: languages/en.json) and copy 'n' paste just an other entry and edit the values accordingly. So it should look like this if added like above: