Client Configuration

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Language System

m_languageCode

Translates all text messages to the specified language. File must be existent in languages folder.

Default: "en"

General Settings

m_damageEnableCooldown

After this time in ms, the damage system will be enabled (useful when player dies on spawn for example)

Default: 7500

m_maxInteractionDistance

The distance that is needed to interact with people.

Default: 2

m_lastDamageCooldown

The cooldown when the next damage can be handled after damage has happended (recommend to leave it at default value. | also in ~ms)

Default: 210

m_vehicleScanRadius

The vehicle scan radius in gta units.

Default: 6

m_disabledWeapons

A table of weapons that will be ignored by the system.

Default: { GetHashKey("WEAPON_PLASMAP") }

m_ox_target_support

If true, the ox target system will be enabled. (see: c_functions.lua line 505)

Default: false

m_update_queue_interval

The interval in ms, when the health buffer update queue will be executed.

Default: 250

Keys

m_configurableKeys

A config option for keys configuration.

m_onlyShowActionsIfPlayerHasRequiredItems

Set this to 'true' to only show actions, if the player has the required items. (could affect performance)

Default: true

Feature Settings

m_enableSewings

Enable this to enable the sewing system.

Default: true

m_sewingBloodLoss

The amount of blood loss when having a sewed wound.

Default: 0.1

m_blurScreenOnHighBloodLoss

Enable this to blur the screen when high blood loss is detected. (bloodVolume <= 4200ml)

Default: true

m_allowManualRespawnWhileBeingUnconscious

Set this to 'true' to allow manual respawn after time has expired. (disables automatic respawn)

Default: false

m_limpingFeature

A config option for the limping feature.

m_showTriage3dMarkers

Enable this to show the triage markers in 3d.

Default: true

m_triage3dMarkersDistance

The distance in gta units, when the triage markers will be shown.

Default: 7

m_update_triage_info_interval

The interval in ms, when the triage info will be updated.

Default: 1000

m_respawnOnCriticalBloodVolume

Enable this to respawn the player when the blood volume is critical.

Default: true

m_bodybagUnconsciousTime

The time in seconds, when the player will be unconscious after being put in a bodybag.

Default: 300

m_enableWeaponAimShakeOnArmInjury

m_weaponDisableAfterBeingRevived

Disable weapons after being revived.

m_emergencyDispatch

Enable this to enable the emergency dispatch system. (Button press while being dead to alert emergency services)

m_spawnGameObjects

Enable this to enable the spawn game objects feature (bandages on ground etc).

Beta Features

m_lowerHeartRatePerSecondOnUncounscious

The amount of the lowering heart rate per second, when the player is unconscious. | 0.0 to disable.

Default: 0.06

m_lowerHeartRatePerSecondOnUncounsciousNonRecoveryMode

The amount of the lowering heart rate per second, when the player is unconscious and non recovery mode. | 0.0 to disable

Default: 4.54

m_nonRecoveryModeOnZeroHeartRateSince

The time in ms, when the player will go into "non-recovery-mode" when the heart rate is 0. (After 3 minutes of zero heart rate player has a fatal brain function loss) | 0 to disable!

Default: 60000 * 5

m_nonRecoveryModeOnFatalInjury

The non-recovery mode on injury settings.

Screen Effects

m_enabledScreenEffects

The enabled screen effects. ("bleeding", "pain")

Default: { "bleeding", "pain" }

Controls

m_enabledControlActionsWhenUnconscious

The enabled control actions when unconscious.

m_enabledControlActionsWhenCarrying

The enabled control actions when carrying.

m_disabledControlGroups

The disabled control groups.

Respawn Settings

m_respawnConfiguration

Settings about the respawn. (WARNING: When m_dependUnconsciousTimeOnMedicCount is enabled, the respawn time here will be overwritten. See: here)

Default Settings

m_defaultValues

Settings about the default settings. (recommend to leave at default)

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