> For the complete documentation index, see [llms.txt](https://docs.veryinsanee.space/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.veryinsanee.space/advanced-roleplay-environment/guides/basic-configuration-guide/client-configuration.md).

# Client Configuration

{% hint style="info" %}
**You aren't finding the config option? Try STRG + F.**
{% endhint %}

## Language System

<details>

<summary>m_languageCode</summary>

Translates all text messages to the specified language. File must be existent in languages folder.

Default: "en"

</details>

## General Settings

<details>

<summary>m_damageEnableCooldown</summary>

After this time in ms, the damage system will be enabled (useful when player dies on spawn for example)

Default: 7500

</details>

<details>

<summary>m_maxInteractionDistance</summary>

The distance that is needed to interact with people.

Default: 2

</details>

<details>

<summary>m_lastDamageCooldown</summary>

The cooldown when the next damage can be handled after damage has happended (recommend to leave it at default value. | also in \~ms)

Default: 210

</details>

<details>

<summary>m_vehicleScanRadius</summary>

The vehicle scan radius in gta units.

Default: 6

</details>

<details>

<summary>m_disabledWeapons</summary>

A table of weapons that will be ignored by the system.

Default: { GetHashKey("WEAPON\_PLASMAP") }

</details>

<details>

<summary>m_ox_target_support</summary>

If true, the ox target system will be enabled. (see: c\_functions.lua line 505)

Default: false

</details>

<details>

<summary>m_update_queue_interval</summary>

The interval in ms, when the health buffer update queue will be executed.

Default: 250

</details>

## Keys

<details>

<summary>m_configurableKeys</summary>

A config option for keys configuration.

</details>

## Menu Settings

<details>

<summary>m_onlyShowActionsIfPlayerHasRequiredItems</summary>

Set this to 'true' to only show actions, if the player has the required items. (could affect performance)

Default: true

</details>

## Feature Settings

<details>

<summary>m_enableSewings</summary>

Enable this to enable the sewing system.

Default: true

</details>

<details>

<summary>m_sewingBloodLoss</summary>

The amount of blood loss when having a sewed wound.

Default: 0.1

</details>

<details>

<summary>m_blurScreenOnHighBloodLoss</summary>

Enable this to blur the screen when high blood loss is detected. (bloodVolume <= 4200ml)

Default: true

</details>

<details>

<summary>m_allowManualRespawnWhileBeingUnconscious</summary>

Set this to 'true' to allow manual respawn after time has expired. (disables automatic respawn)

Default: false

</details>

<details>

<summary>m_limpingFeature</summary>

A config option for the limping feature.

</details>

<details>

<summary>m_showTriage3dMarkers</summary>

Enable this to show the triage markers in 3d.

Default: true

</details>

<details>

<summary>m_triage3dMarkersDistance</summary>

The distance in gta units, when the triage markers will be shown.

Default: 7

</details>

<details>

<summary>m_update_triage_info_interval</summary>

The interval in ms, when the triage info will be updated.

Default: 1000

</details>

<details>

<summary>m_respawnOnCriticalBloodVolume</summary>

Enable this to respawn the player when the blood volume is critical.

Default: true

</details>

<details>

<summary>m_bodybagUnconsciousTime</summary>

The time in seconds, when the player will be unconscious after being put in a bodybag.

Default: 300

</details>

<details>

<summary>m_enableWeaponAimShakeOnArmInjury</summary>

</details>

<details>

<summary>m_weaponDisableAfterBeingRevived</summary>

Disable weapons after being revived.

</details>

<details>

<summary>m_emergencyDispatch</summary>

Enable this to enable the emergency dispatch system. (Button press while being dead to alert emergency services)

</details>

<details>

<summary>m_spawnGameObjects</summary>

Enable this to enable the spawn game objects feature (bandages on ground etc).

</details>

## Beta Features

<details>

<summary>m_lowerHeartRatePerSecondOnUncounscious</summary>

The amount of the lowering heart rate per second, when the player is unconscious. | 0.0 to disable.

Default: 0.06

</details>

<details>

<summary>m_lowerHeartRatePerSecondOnUncounsciousNonRecoveryMode</summary>

The amount of the lowering heart rate per second, when the player is unconscious and non recovery mode. | 0.0 to disable

Default: 4.54

</details>

<details>

<summary>m_nonRecoveryModeOnZeroHeartRateSince</summary>

The time in ms, when the player will go into "non-recovery-mode" when the heart rate is 0. (After 3 minutes of zero heart rate player has a fatal brain function loss) | 0 to disable!

Default: 60000 \* 5

</details>

<details>

<summary>m_nonRecoveryModeOnFatalInjury</summary>

The non-recovery mode on injury settings.

</details>

## Screen Effects

<details>

<summary>m_enabledScreenEffects</summary>

The enabled screen effects. ("bleeding", "pain")

Default: { "bleeding", "pain" }

</details>

## Controls

<details>

<summary>m_enabledControlActionsWhenUnconscious</summary>

The enabled control actions when unconscious.

</details>

<details>

<summary>m_enabledControlActionsWhenCarrying</summary>

The enabled control actions when carrying.

</details>

<details>

<summary>m_disabledControlGroups</summary>

The disabled control groups.

</details>

## Respawn Settings

<details>

<summary>m_respawnConfiguration</summary>

Settings about the respawn. (WARNING: When m\_dependUnconsciousTimeOnMedicCount is enabled, the respawn time here will be overwritten. See: [here](/advanced-roleplay-environment/guides/basic-configuration-guide/server-configuration.md#m_dependunconscioustimeonmediccount))

</details>

## Default Settings

<details>

<summary>m_defaultValues</summary>

Settings about the default settings. (recommend to leave at default)

</details>
