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Installation

Note: This script can be used with any framework since it has no dependencies.

General

Basic Installation

  1. 1.
    Download the script from the FiveM Asset Manager.
  2. 2.
    Extract the visn_are.pack.zip-archive into your resources folder.
  3. 3.
    Rename visn_are.pack to visn_are.
  4. 4.
    Open the configuration folder inside the visn_are-folder.
  5. 5.
    Customize the client_config.lua and server_config.lua to your needs.
  6. 6.
    Start the script.
The console output should look like this if you have done everything correct.

ESX Integration

esx_ambulancejob integration

If you are using esx_ambulancejob go into esx_ambulancejob/client/main.lua and replace:
Old
New
esx_ambulancejob\client\main.lua
AddEventHandler('esx:onPlayerSpawn', function()
isDead = false
if firstSpawn then
firstSpawn = false
if Config.SaveDeathStatus then
while not ESX.PlayerLoaded do
Wait(1000)
end
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
if shouldDie then
Wait(1000)
SetEntityHealth(PlayerPedId(), 0)
end
end)
end
end
end)
function OnPlayerDeath()
isDead = true
ESX.UI.Menu.CloseAll()
TriggerServerEvent('esx_ambulancejob:setDeathStatus', true)
StartDeathTimer()
StartDistressSignal()
StartScreenEffect('DeathFailOut', 0, false)
end
esx_ambulancejob\client\main.lua
AddEventHandler('esx:onPlayerSpawn', function()
isDead = false
end)
function OnPlayerDeath()
ESX.UI.Menu.CloseAll()
end

Command Implementation

Revive Command (esx_ambulancejob)
To integrate the revive command, please do the following:
  1. 1.
    Open the file server/main.lua inside the esx_ambulancejob-folder and search for the command "revive" and replace it with following code.
ESX 1.1 or older
ESX 1.2, Legacy or newer
server/main.lua
TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args ,user)
if args[1] ~= nil then
if GetPlayerName(tonumber(args[1])) ~= nil then
TriggerClientEvent('esx_ambulancejob:revive', tonumber(args[1]))
TriggerClientEvent('visn_are:resetHealthBuffer', tonumber(args[1]))
end
else
TriggerClientEvent('esx_ambulancejob:revive', source)
TriggerClientEvent('visn_are:resetHealthBuffer', source)
end
end, function(source, args, user)
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient permissions.'}})
end, { help = _U('revive_help'), params = {{ name = 'id'}}})
server/main.lua
ESX.RegisterCommand('revive', 'admin', function(xPlayer, args, showError)
args.playerId.triggerEvent('esx_ambulancejob:revive')
args.playerId.triggerEvent('visn_are:resetHealthBuffer')
end, true, {help = _U('revive_help'), validate = true, arguments = { {name = 'playerId', help = 'The player id', type = 'player'} }})

QBCore Integration

qb-ambulancejob Integration

If you are using qb-ambulancejob go into qb-ambulancejob/fxmanifest.lua and remove the following lines from client_scripts:
'client/wounding.lua'
'client/laststand.lua'
'client/dead.lua'

Command Implementation

Revive Command (qb-ambulancejob)
To integrate the revive command, please do the following:
  1. 1.
    Open the file server/main.lua inside the qb-ambulancejob-folder and search for the command "revive" and replace it with following code.
qb-ambulancejob 1.0.0
server/main.lua
QBCore.Commands.Add("revive", Lang:t('info.revive_player_a'), {{name = "id", help = Lang:t('info.player_id')}}, false, function(source, args)
local src = source
if args[1] then
local Player = QBCore.Functions.GetPlayer(tonumber(args[1]))
if Player then
TriggerClientEvent('hospital:client:Revive', Player.PlayerData.source)
TriggerClientEvent('visn_are:resetHealthBuffer', Player.PlayerData.source)
else
TriggerClientEvent('QBCore:Notify', src, Lang:t('error.not_online'), "error")
end
else
TriggerClientEvent('hospital:client:Revive', src)
TriggerClientEvent('visn_are:resetHealthBuffer', src)
end
end, "admin")

Standalone Integration

This script works out of the box for standalone. If you want to integrate custom framework things, have a look inside visn_are/script/helpers/s_functions.lua.

Revive Command

A revive command is included in the script. You can enable it in the Server Config. In order to customize the permissions for it have a look inside visn_are/script/helpers/s_functions.lua.